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Introduction
This project is a simple OpenNI and NITE wrapper for Processing. Therefore not all functions of OpenNI are supported, it's meant more to deliver a simple access to the functionality of this library.
News
For a detailed list of changes see the ChangeLog
- Version 0.26
- Added the autocalibration, now you can only enter the scene and get the skeleton data without the psi pose
- Updated the examples to enable auto-calibration (User, User3d)
- Unified the SimpleOpenNI distribution library, from now there is only one library distribution for OSX,Windows and Linux. Had to make this change because of the Processing 2.0 autoinstaller.
- SimpleOpenNI tries on windows/linux to find automatically the valid architecture(32bit/64bit), depending on java machine you use. On OSX this works already through the universal libraries. SimpleOpenNI will print out which version it uses.
- Updated the wiki-install doc(thanks to Bradley Henke)
- Version 0.25
- Fixed the bug which prevented the valid playback of a recorded file
- Added new functions to control the playback if recorded files
- Updated and extended the RecordPlayer example. Now you have a timeline and you can control some playstates with the keys
Older logs
Installation
http://code.google.com/p/simple-openni/wiki/Installation
Examples
This examples shows, how to display the depthMap and the camera:
import SimpleOpenNI.*;
SimpleOpenNI context;
void setup()
{
context = new SimpleOpenNI(this);
// enable depthMap generation
context.enableDepth();
// enable camera image generation
context.enableRGB();
background(200,0,0);
size(context.depthWidth() + context.rgbWidth() + 10, context.rgbHeight());
}
void draw()
{
// update the cam
context.update();
// draw depthImageMap
image(context.depthImage(),0,0);
// draw camera
image(context.rgbImage(),context.depthWidth() + 10,0);
}
http://code.google.com/p/simple-openni/wiki/Examples
Screenshots
Acknowledgments
This project was developed for a workshop at the Interaction Design Department Zurich / ZHDK
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